![]() This is the level in which Doom really gets into its stride. Securely locked down, you’ll be gaining access through vents and by force, and at its end face the Cyberdemon, a towering slab of demon muscle with rocket launchers for arms. Lazarus Labs are at the heart of those operations. In practice, you’re infiltrating the darkest secret of the UAC, a corporation which has been capturing demons and experimenting on them, hoping to turn them into weapons. A journey across an underground facility to locate an ancient artefact in the hope it will show how to shut down the gateway the demons are using to invade Mars. A s we approach the brutally fast-paced shooter’s first anniversary, creative director Hugo Martin and game director Marty Stratton talk the creation of one of its best levels.Īt first glance, Lazarus Labs looks like a fairly simple level. ![]()
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